LOC Rulles
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Extract from HB_Intro
VPs (Victory Points) and LOC (Line of Communication)
VPs (Victory Points) and LOC (Line of Communication) are key elements of the
historical scenarios. Defeating the enemy was often achieved by reaching some sort
of strategic objectives on the battlefield and forcing the enemy to retreat from the
battlefield. To reflect this aspect of Napoleonic warfare, several degrees of victory are
introduced: strategic victory, marginal victory, as well as a draw. Occupying the
enemy LOC (a building situated in the deployment areas of the opposing armies) will
cause the enemy army to route and thus granting the opponent a strategic victory.
LOCs are marked with * on the mini-map and should be defended at all costs. Next to
LOC, victory points (VPs) had been introduced. VPs are also buildings that can be
occupied. Value of VPs is given with Roman ciphers (I,II,...) in the mini-map. In
contrast to LOC, VPs can be taken and lost without morale penalty to the troops. The
VP value is earned by the last player who took control of the building. If a melee
fight is still on when time expires no VPs are attributed for that building. In case both
sides held to their LOCs, the total numerical value of controlled VPs will decide who
won the battle. Use of VPs and LOCs is meant to give sense of urgency and purpose
on the battlefield.
You can study the objectives scheme of a scenario by pressing the OBJECTIVES
button in the historical battle window.
And don't give me "this is for HB" crap its the only logical way of using a points system. It forces cohesion and realism. For Fun's sake its in the name!
VPs (Victory Points) and LOC (Line of Communication)
VPs (Victory Points) and LOC (Line of Communication) are key elements of the
historical scenarios. Defeating the enemy was often achieved by reaching some sort
of strategic objectives on the battlefield and forcing the enemy to retreat from the
battlefield. To reflect this aspect of Napoleonic warfare, several degrees of victory are
introduced: strategic victory, marginal victory, as well as a draw. Occupying the
enemy LOC (a building situated in the deployment areas of the opposing armies) will
cause the enemy army to route and thus granting the opponent a strategic victory.
LOCs are marked with * on the mini-map and should be defended at all costs. Next to
LOC, victory points (VPs) had been introduced. VPs are also buildings that can be
occupied. Value of VPs is given with Roman ciphers (I,II,...) in the mini-map. In
contrast to LOC, VPs can be taken and lost without morale penalty to the troops. The
VP value is earned by the last player who took control of the building. If a melee
fight is still on when time expires no VPs are attributed for that building. In case both
sides held to their LOCs, the total numerical value of controlled VPs will decide who
won the battle. Use of VPs and LOCs is meant to give sense of urgency and purpose
on the battlefield.
You can study the objectives scheme of a scenario by pressing the OBJECTIVES
button in the historical battle window.
And don't give me "this is for HB" crap its the only logical way of using a points system. It forces cohesion and realism. For Fun's sake its in the name!