NTW3 Version 6 - Release Notes

NTW3 Version 6 - Release Notes

Postby [N]Lancier » Wed Aug 03, 2016 3:56 pm

Cosak wrote:The work on NTW3 version 6 is reaching its end. It will be officially released on the
21st of August.

There is still work to be done, but here are the main changes to be expected:
*Four new factions: France 1806, Prussia 1806, Russia 1807, Saxony 1806
*244 new units, 120 new generals
*Wide revisions of peninsular armies (French and Coalition)
*Factions' military strength reevaluated: all major armies are rated 19 or 20, with an exception for 1806 France (22), followed by independent countries (Sweden, Ottoman sultanate, Spain), then strong allies (Poland, Portugal, Saxony), then all others sorted by their military influence in the 1805-1815 wars (from 16 to 6).
*28 scenarios : these are MP battles with predefined armies and deploy zones, following the greatest battles (Austerlitz, Friedland, etc.) to less famous but still tactically-challenging encounters. These scenarios use the same units as in regular MP battles, and don't require to be launched separately (like with HB). A web-based interface has been developped by the Lordz to create and manage these scenarios, it might eventually be released to the community (note: it's not about creating maps, which is a totally different business)
*Redesigned flags, UI improvment, factions sorted by power in the selection menu


Major changes in gameplay:
*The most debatable and debated change is about squares. NTW engine can't be tweaked enough to allow a perfect realistic use of squares. In version 6 only very good or elite units will be able to form squares. Any unit with this ability will be more 'expensive'. Consequently most cavalry units have been reduced in numbers.
*The general's unit has always been a cause of turmoils, gaming exploits and heated debates. Sniped or not sniped, used in artillery, etc. All generals are now vulnerable to musket fire, round shots, and can fight. The general unit must not be protected by any rule, and it can attack aswell. Nearly thirty generals are embedded in strong fighting units, infantry, cavalry, even artillery.
*Artillery round shots are significantly more powerful, with extra deadliness depending on accuracy
*The difference in gameplay between factions has been increased, especially for the strongest (18+) factions.


Many, many other smaller changes have been and will be implemented...


http://www.thelordz.org/forum/viewtopic ... 38&t=15892
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