by [N]Avon Ulysses » Sat Jun 26, 2010 8:45 am
Sloops idea of preset OOBs appeals to me.
These would work best along with the scenario ideas already discussed in other threads.
If you are going to start attempting to do 'historical' (semi anyway) army set-ups we would have to look into what the units in the game are to represent.
I have always thought of them as Infantry battalions, cavalry regiments & artillery batteries.
This implies a scaling factor in the game.
It is easy to argue that such a factor already exists, with the distances.
i.e. maximum range with muskets is 75/80 (metres or yards I presume). Real musket range, for massed volleys at clumped targets, 200m or even more. Though obviously they are much more effective at closer range.
Maximum cannon range 500-600. Real range at least a thousand yards (with canister usable at 400+) heavy guns could bounce it 50% further.
So it seams a 1:2 scale is in effect for range.
If you apply this to the troops the scale should be the square of this (as its area not distance with standing room) so 1:4., where guns that are very linier when deployed (& much more spread out than the game graphics imply)
I suggest a 1:5 for infantry & cavalry & 1:2 for guns.
This also produces realistic sized battalions with the unit sizes as is.
123x5 = 615, the size of a full strength battalion for many nations, a little under strength for others. But units were rarely at full strength anyway.
The batteries fit in well too, based on what I’ve already posted.
On this theory 20 slots is enough for a couple of divisions worth of troops.
'Illegitimi non carborundum'