The Ghetto rules are designed to create scenarios using larger formations to simulate certain tactics and maneuvers of the era.
Ghetto Rules
1) Unit size - Set on Ultra.
2) Funds - Set on Small.
3) Generals - All generals must be immediately be moved and grouped together anywhere on the rear red line and may not be moved thereafter. Targeting of generals with artillery is prohibited.
4) Squares - Squares are prohibited at all times.
5) Running - Running for all units is prohibited, skirmish mode must be turned off.
6) Instant Start - All players must start the game immediately upon entering the map screen.
7) Deployment of any unit is prohibited.
8) Victory Conditions - Multiple scenarios and victory conditions are possible as the players desire. Line of Communication rules are suggested however timed games will usually result in large forces being left at the end of the game. One optional rule is to assign LOC points for the destruction of the general units.
Discussion at the Lordz forum:
http://www.thelordz.org/forum/viewtopic.php?f=138&t=15237&p=163555#p163555
Special thanks to Kester, [N], and friends for the development and testing of "Ghetto."