Casuals and hard cores of Ntw3..

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Casuals and hard cores of Ntw3..

Postby Lepic » Mon Jun 22, 2015 11:57 am

Casuals and hard cores of Ntw3..
http://www.thelordz.org/forum/viewtopic.php?f=138&t=15557
I present to you, the future?
Chromey was IG center was General of the state left was Kester
facing was Alfr, their center was Avaon, the prussian was Hannibali
https://www.dropbox.com/s/8prtwtna9lt81%20...%20eplay?dl=0
(replay is kinda corrupted in the end because of different game files)
Death to Tyranny

if there is interest and a future for this i would really like to contribute
it would clearly bring a new dynamic tactic and style to games
just a few added rules can create a completely new experience for players
i am not suggesting a simulation or historically accurate set of rules here
there are already death match no rules ghetto and other rules being used why not another?

having not looked at this until i watched the replay as i incorrectly thought it was of no interest within the classic community
i stand both corrected and amazed !

i setup a new player group for this using HB's only already and i see no reason why the MP's cannot be incorporated as well
in fact it would help with the what if? scenario skirmishes actions and minor battle games i have been planning to add
these are pc gamers who had never even heard of ntw3 or installed it before
there are a lot of these players who could join the ntw3 community
a very basic starting set of guidelines is used with an introduction demo being run for each new player
they are now setting up their own teams and playing 2v2 team battles against each other
so far the feedback has been very positive and all are having fun
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Casuals and hard cores of Ntw3..

Postby [N]Lancier » Mon Jun 22, 2015 1:52 pm

Played 2 games yesterday- a 4v3 and a 2v1 ! very interesting and enjoyable they were, dont know maybe i was dead drunk that might be the reason of my joy. ^^ Joking aside a really different feeling it gave compared to the current classic.
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Re: Casuals and hard cores of Ntw3..

Postby [N]Chromey » Mon Jun 22, 2015 2:00 pm

goes to show 2 heads are better then 1 Lance!
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Re: Casuals and hard cores of Ntw3..

Postby Lepic » Mon Jun 22, 2015 2:07 pm

where and who is playing these games?
the casual lobby every man for himself games cannot be these right?
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Casuals and hard cores of Ntw3..

Postby [N]Avon Ulysses » Tue Jun 23, 2015 7:10 am

Lepic,
I hope your efforts get some new players for the mod.

I assume you are talking about the 'Regimental' version (the one with no running or Squares).
You can use whatever rules you like in your games. The Lordz have not favoured any rule system (LCS foe example) in the past. The LOC games do require rules, but only to determine victory conditions.

Feel free to post up your ideas.
If you wish to help in other ways, we are always looking for people to contribute.
The best way is to become engaged on the Lordz forum.

As for joining games, the Lordz Teamspeak lobby is the best place to go.
'Illegitimi non carborundum'


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Re: Casuals and hard cores of Ntw3..

Postby Lepic » Tue Jun 23, 2015 12:24 pm

thanks sir
x14 (Regimental' version the one with no running or Squares) tested yesterday is very encouraging indeed
no need for rules as you cannot break any
loc we do not use as have created alternative objectives
just the use of 1 channel ts and text type orders between team players required

already a member of the lordz and actively post on many topics
you say always looking for people to contribute well so far all awaits reply?
posting already on many forums and groups as well encouraging new players to join
started my own groups and forum after asking everyone was refused any support

in fact i recruited 6 new players yesterday 5 had never played ntw vanilla even
all now have purchased the base game (non DLC) and i am helping them install now the best mod ever!
they are next going to complete the demo introduction battle so are approved to join the multiplayer team battles i have setup for them

thank you for your encouragement its refreshing to see!
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Casuals and hard cores of Ntw3..

Postby Lepic » Wed Jun 24, 2015 10:46 am

the basic guidelines i created so far for the new player HB's
any suggestions help advice greatly appreciated
all are free to use any or all they like

1. OBJECTIVES and COMMANDS

No LOC or VP system is used (no attacking or targeting of the LOC building)

A building village or town
A hill
A bridge or crossing
A wood
A position

Create a delaying action
Flank
Defend
Hold
Pursue
Attack
capture
charge
penetrate
take possession
drive back
cover
place in reserve

Reinforcements times are listed in the pre-game menu or within the Historical Battles mini map (sometimes very hard to read and unclear) its advisable to note them down prior to the game starting

With the objective of a battle being the elimination of the enemy as a viable force and destroying the opposition or making them retire

2. SQUARE and LINE
The line-column-square (LCS) rule applies
http://nwars.forumer.com/topic/104/NTW3-Historical-Battles-The-linecolumnsquare-LCS-rule#.VWOCKU9VgiQ
A square can be only formed starting from a completely stopped or immobile column
If a unit is deployed in a line, it should be ordered to form a completely-formed immobile column and only then to form square
The Line of fire formation for is a minimum of 3 ranks deep other than for the British who can form a line of fire formation 2 ranks deep

3. BUILDINGS
Can be occupied by a single unit only
It is also advised to assault a building occupied by the enemy by sending a single unit in as well
1 unit in a building 2 units to attack max a building when taken 1 of the units must be removed

4. RUNNING and CHARGING
Infantry cannot run
Infantry can charge but you must move to as close to the unit as possible by walking and then hit the charge button only
Skirmishers and light infantry can run
Foot artillery cannot run
Foot Artillery gunners can run when leaving guns in melee
Horse artillery can run
Horse Artillery gunners can run when leaving guns in melee
Cavalry all can run
No charging through friendly units and players should avoid charging or moving through the ranks of friendly non routing infantry units
Charging or moving through friendly routed infantry is not allowed
Charging on the rear or flank of an enemy unit in melee is allowed but not from the front

5. ARTILLERY
No artillery auto fire - clear line of sight manual targeting and fire only
No firing at unlimbered or unlimbering artillery
You cannot fire or target moving artillery
No embedding of your infantry with your artillery; Artillery need to be deployed between units only; Unlimbered firing artillery cannot be intermixed with static infantry

6. GENERALS
No firing or deliberate targeting of generals, each player must move his general at all times out of harms way to avoid attack by accident
No generals to be used for scouting if they are then they are free to be attacked
Not to be moved to support increase morale of units; unless part of that corps

7. CAVALRY
Cannot move through your own units especially when in square or charge units through your own units while in melee
Can dismount and fight on foot

9. MOVEMENT
If a player wishes to remain as close to the historical accuracy as possible, he should try moving units by group they historically formed under their commander. Bringing battalions of different corps or divisions in battle side by side should be avoided when possible.

10. WOODS (that are large and dense)
Cavalry cannot charge (so no hitting the charge button) in woods and walk only
Heavy cavalry (including dragoons) cannot enter woods
Foot artillery cannot enter woods
Horse artillery cannot enter woods
Infantry cannot form square formation in woods

11. COMMUNICATION
Voice chat can be used but 1 channel for all use only
image

For example TeamSpeak 3 - The LORDZ NTWIII Teamspeak Server
Address URL; vs9.tserverhq.com:9069
Password; 1815
Nickname; whatever you want
Channels; Historical Battles I and Historical Battles II

All commands or orders being typed during the game within the team text chat box ( recommended in CAPITALS and caps lock on)
Pre-battle communication discussion and planning is allowed
All planned orders must be written down prior to the game starting

12. Point System in use
We use a penalty point or demerit point system within each Battle
Cumulative demerits, or points given to players for guidelines offenses will result in disqualification
Points will either be added or subtracted, at the discretion of the Battle CnC
A major offense may lead to instant disqualification
More than the 3 maximum allowed points per player in a Battle being issued will also mean disqualification
Points are typically applied after guidelines offenses are committed
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Casuals and hard cores of Ntw3..

Postby [N]Bloody Bill » Wed Jun 24, 2015 10:51 am

Who the hell is Lepic?
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Re: Casuals and hard cores of Ntw3..

Postby Lepic » Wed Jun 24, 2015 11:15 am

i am a new classic player interested in the napoleonic period
this is my hobby and i play for fun
i started playing ntw on mac and then discovered the various mods for it
after playing all found ntw3 to be the best ever!
have been playing the ntw3 hb's only until a few weeks ago when a friend encouraged me to join here and in the games
i started my own groups and forum for multiplayer battles to help players
i try to help and support the community in general in anyway i can
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Casuals and hard cores of Ntw3..

Postby [N]Bloody Bill » Wed Jun 24, 2015 4:45 pm

Welcome Lepic. Maybe we can have a battle some time.
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