Just Posted This On Lordz
Posted: Sun Apr 10, 2016 4:05 pm
In the new NTW3 Version 5.2+ I would like to see the following adjustments/inclusions, all of which will make the mod imo a better more realistic game for all, feel free to comment?
Artillery needs a boost to its RS/canister damage and possibly a moral boost, as very few players are now using Art in game which is preposterous(ineffective in dealing death and to vulnerable to cheap enemy cav)
Horse Artillery also needs a speed boost in movement,limbering,unlimbering,pivoting etc as these are meant to be galloper guns that can keep up with cavalry? So attacking players can effectively use Hrs Art to aid their attacks
Skirmishers need a movement speed boost(barely moves faster than line inf) and a accuracy boost as again very few people are using them since they were nurfed from v5
Plz make the LOC unit a FREE COST unit so we can play LOC's on non LOC maps without wasting 500 points
If Poss can you remod the game timer to give us 90 or 120 min etc this will help avoid these silly cat and mouse battles
Unit spacing's need to be adjusted to stop this crazy stacking we all see this will help in reducing the blob charges of stacked units and would also stop people charging cavalry through their own line infantry to target art or increase melee advantage?
Friendly damage as we now see when friendly cavalry is charged through friendly skirmishers needs to be incorporated for all friendly units ie Infantry/Cavalry and artillery..... so when players charge a full regiment of cavalry through friends and foe alike all take the obvious damage....again this will help create a far more realistic mod??
All nations should have at least one pioneer/sapper unit?
As previously discussed guerilla units needs to be employed across to board or heavily curtailed for the current nations who use them?
Again all nations should have a unit or two of say dragoons who can dismount if required? as only the Russians and Swedes have these unit??? which is historically baffling?
The general unit should lose its combat ability totally so the cant target enemy art etc likewise the moral should not adversely effect the enemy only positively effect friendlies etc?
The British needs a boost in either reload or accuracy as in v5?
Talavera,Friedland and Ocena classic HB maps would be far better if the deployment was not the current 50/50 of the map plz set the normal deployment zone depth?
Ziegelhof is unplayable(badly bugged)
bailen deployment is bugged
Coruna deployment 'bottle necks one player who CAN NOT get out which makes the map to unfair
Thats about it for now?
Artillery needs a boost to its RS/canister damage and possibly a moral boost, as very few players are now using Art in game which is preposterous(ineffective in dealing death and to vulnerable to cheap enemy cav)
Horse Artillery also needs a speed boost in movement,limbering,unlimbering,pivoting etc as these are meant to be galloper guns that can keep up with cavalry? So attacking players can effectively use Hrs Art to aid their attacks
Skirmishers need a movement speed boost(barely moves faster than line inf) and a accuracy boost as again very few people are using them since they were nurfed from v5
Plz make the LOC unit a FREE COST unit so we can play LOC's on non LOC maps without wasting 500 points
If Poss can you remod the game timer to give us 90 or 120 min etc this will help avoid these silly cat and mouse battles
Unit spacing's need to be adjusted to stop this crazy stacking we all see this will help in reducing the blob charges of stacked units and would also stop people charging cavalry through their own line infantry to target art or increase melee advantage?
Friendly damage as we now see when friendly cavalry is charged through friendly skirmishers needs to be incorporated for all friendly units ie Infantry/Cavalry and artillery..... so when players charge a full regiment of cavalry through friends and foe alike all take the obvious damage....again this will help create a far more realistic mod??
All nations should have at least one pioneer/sapper unit?
As previously discussed guerilla units needs to be employed across to board or heavily curtailed for the current nations who use them?
Again all nations should have a unit or two of say dragoons who can dismount if required? as only the Russians and Swedes have these unit??? which is historically baffling?
The general unit should lose its combat ability totally so the cant target enemy art etc likewise the moral should not adversely effect the enemy only positively effect friendlies etc?
The British needs a boost in either reload or accuracy as in v5?
Talavera,Friedland and Ocena classic HB maps would be far better if the deployment was not the current 50/50 of the map plz set the normal deployment zone depth?
Ziegelhof is unplayable(badly bugged)
bailen deployment is bugged
Coruna deployment 'bottle necks one player who CAN NOT get out which makes the map to unfair
Thats about it for now?