The 100 Days a 2nd Chance for a Campaign

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The 100 Days a 2nd Chance for a Campaign

Postby [N]Fullin » Wed Aug 12, 2015 10:05 pm

I will be re launching the Brussels Campaign under the 100 Days Campaign name.

My idea is to play this campaign with the Regimental Module. We will see.

Again we need to leaders and 2 teams.

I will keep it this time under the N umbrella and friends.

Hopefully we will be able to play the Polish campaign later.

If anyone is interested in reading the Rules have been updated.
The starting positions and army strength have been change.
And some new features to the Vassal module added.

Oppinions welcome.
As soon as the teams are ready and rules understand, we will launch...not a minute earlier.
Alñ team members should know what the fuck are they doing. I want no dummies that are in to play battles only.

Your
Marshal Fullin

giving the campaign a final chance.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Sloop » Thu Aug 13, 2015 5:44 am

Everything is dependent on the two main commanders or their delegates.

Keeping all participants "in-house" will greatly limit the opportunity for matches.

I have not been active enough lately to comment on the popularity of the regimental mod, is there enough interest?
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Fullin » Thu Aug 13, 2015 3:31 pm

Aside the great EuroCorp, N has shown little interest in anything aside drinking and playing every known game from Pac Man to Insurgency except somthing Napoleonic related.

I hope we get Angry Birds Napoleon before Empire 2. We might stand a chance there.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Clinch » Thu Aug 13, 2015 8:16 pm

Wtf are you talking about? I've been playing more ntw3 than ever. I'm always up for a game (most of the time). I play insurgency to pass time. I quit playing naval action bc it takes up to much time. Just invite mate. I'm always ready
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Fullin » Thu Aug 13, 2015 9:11 pm

You are not the clan. Only part of it.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Jerniga » Thu Aug 13, 2015 9:34 pm

During the week I don't have as much time as I use too. But I'll be ready for some games this weekend.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Harout » Sat Aug 15, 2015 12:51 am

I am as before interested in principle. But for now consider me an observer only. I intend to participate once a clear time frame is agreed upon.

Apology for not communicating my absence in December/January.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby [N]Lancier » Sat Aug 15, 2015 7:25 pm

Salut to Marechal Fullin's campaign once again.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby stilgar » Mon Aug 17, 2015 7:11 pm

Fullin, first of all, kudos for getting over the disappointment of the first attempt and giving this campaign another chance. Your effort is greatly appreciated.

I know I was not a pillar of the first campaign, but I was impressed by the robustness of the campaign concept and rules, and this time I am in the position to fully commit and see this campaign through.
At the same time, IMHO, the main challenge was and remains to make MP battles special.

In order to achieve this, the events on the campaign map should be reflected in MP battles as much as possible. Armies strength is reflected, LoC units help in deciding the winner, always attack/defense game, armies one day way join. So far so good. But I would suggest to go further and consider two additional features.

Firstly, I would propose to introduce delays for forces marching on SoG. Say, force is day marching from the battlefield - 30 min delay, half day marching - 15 mins in battle time, and designate the starting position of that force. Or split day in three and allow 10/20/30 mins delay. I can assure you this would add a level of complexity and fun, and would give (outnumbered) defender better chance to survive the day or perhaps even turn the unfortunate events on the campaign map around.

Secondly, objectives should not be linked just to arbitrary position of LoC generals, but umpire could perhaps be more specific about objectives by imposing position of at least one LoC general (e.g., hold cross roads A, or house B, or height C).

Last but not least, although I partly share Sloop's concern about popularity of the regimental-level beta atm, I think that version would make MP battles more special and hopefully will be used.
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Re: The 100 Days a 2nd Chance for a Campaign

Postby ALFR » Tue Aug 18, 2015 12:30 am

Looks fun, I'm interested
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