Tunngle

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Tunngle

Postby Lepic » Tue Jul 07, 2015 10:59 am

Your next generation peer-to-peer VPN gaming tool LAN Gaming over the Internet. With Tunngle you can use the Local Area Network Multiplayer Option of your games to play with your friends online
Watch https://youtu.be/h-zhFSygG0M
Tunngle - The Global LAN Gaming Network
Tunngle is a revolutionary p2p VPN tool that delivers the best online entertainment experience.
Tunngle is designed to allow PC gamers to comfortably play their LAN Games over the Internet.
It doesn't matter if your game is old, epic or brand new. You don't have to worry if your friends are miles away! Tunngle makes use of the games LAN mode to connect the players together.
Each game gets its own public network. Each network comes with its own chat! You can bookmark, list and search!
Tunngle comes with its own integrated messenger. Adding buddies and making friends is just a few mouse clicks away!
An entire Community is there and wants to play with you! What are you waiting for?
Join now!
Download the latest free version of Tunngle,http://www.tunngle.net/en/download
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Tunngle

Postby [N]Clinch » Tue Jul 07, 2015 7:23 pm

Hey Lepic. Weve tried Tunngle before with not much luck. Seems the game is just as unstable via lan as it is on steam.
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Re: Tunngle

Postby Lepic » Wed Jul 08, 2015 8:47 am

Reducing lag
Sadly, not all games work quite as well over the internet as they should. Writing good netcode is difficult at the best of times, and if it's just not a priority for the developers, well, budgets have always been tight and some things get overlooked.

Lag, latency and dropped packets can result in a terrible gaming experience if all you want to do is get together with a few friends for a multiplayer game of NTW3, for example.

With some games you can have the fastest broadband connection in the world, but getting them running over the public internet can be an impossible task. Often, the problem is associated with the way the interface between your local network and the internet at large is handled.

Every machine on a network is identified by an IP address, a series of numbers that appear in the format 123.456.78.9. The problem that many games have is that the IP address which your PC announces to the internet isn't actually it's own address at all – it's your router's.

Your router acts as a kind of bridge between your home network and the internet at large, but it doesn't put all of your computers onto the internet – it shares one address among them all, and issues separate addresses relevant only to your LAN to every device around your home.

Games that are designed to work well on a LAN often stumble when trying to connect computers. Often, this can be cured with port forwarding. For some games, however, smooth online play requires a lot of ports to be forwarded, and since each port that's forwarded through a firewall is a potential security risk, it's not an ideal situation to leave your PC in.
Some games require over 100 ports to be left open if you want to play. Good security practice would dictate that you close them between games (and some dedicated gaming routers can do this automatically), but that's not going to happen, is it?
Your own network
Fortunately, there's another way to get around the problems of address translation between internet and your network. Just invite everyone you're gaming with to join your own LAN.

Paradoxically, they can join your local network over the internet. To get around the issues of opening up holes in firewalls for remote workers, many businesses operate virtual private networks or VPNs. These create all the conditions for an IP-based LAN, but use the hardware of the public internet.

Computers connect to the VPN using special tunnelling protocols for point-to-point communications, and once on behave as if they're connected to a LAN. Anyone with the right security credentials can log into the VPN, and once you're in all traffic acts as though there's a direct physical connection between yourself and the LAN host.

A VPN is still at the mercy of latency and lag introduced by the distance and dodgy IP nodes innate to the internet at large, but it neatly sidesteps routing and firewall issues. Older games which were designed for LAN multiplayer rather than the internet will work better over a VPN, for example, and you'll spend less time fiddling with router settings.

Even with newer games, VPNs are worth brushing up on. It might surprise you to know that even though modern games are often designed with internet play in mind, they still work much better over a LAN.
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Tunngle

Postby [N]Sloop » Wed Jul 08, 2015 4:17 pm

Lepic,

Do you copy and paste these lengthy diatribes or do you actually write this much?
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Re: Tunngle

Postby Lepic » Wed Jul 08, 2015 4:58 pm

Do you copy and paste these lengthy diatribes or do you actually write this much?


copy and paste from various sources bits together
its a lot time to find the information from all the various sources
i then use online dictionaries and spelling programs
its very difficult due to my illiteracy

i do understand tech very well and want to share my knowledge with all the community in general
if its to much like this i can stop no problem?

i am still looking into a solution for everyone and as a dedicated server at this time is still not possible
i tested ran and completed this to 85% but cannot crack the final exe file code steam/ca have it blocked and its millions of lines of code
lets hope a lordz own network will be possible
You must not fight too often with one enemy, or you will teach him all your art of war
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Re: Tunngle

Postby [N]Sloop » Wed Jul 08, 2015 7:05 pm

I am not complaining at all, please continue.
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Re: Tunngle

Postby Lepic » Wed Jul 08, 2015 10:56 pm

ok will do
You must not fight too often with one enemy, or you will teach him all your art of war
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